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Will Roget ‘01 on the wild world of Star Wars Outlaws

Will Roget ‘01 on the wild world of Star Wars Outlaws

By Owen Danoff for ScreenRant

There is a wide consensus that the vibes in Star Wars Outlaws are so good that it’s easy to overlook whatever bugs and idiosyncrasies are often present in an open-world title at launch (as of this writing, Ubisoft has already patched the game once). As much as other games have allowed players to explore their favorite fictional galaxy, Ubisoft and Massive have arguably made it feel more alive than ever before. Planets new and familiar alike teem with criminals, opportunists, and everyday people getting by under the thumb of the Empire, and the game’s protagonist Kay Vess is just green enough to make players feel as though they’re experiencing it all for the first time.

Those in search of further proof that Outlaws is Star Wars done right need look no further than its music. Wilbert Roget, II spearheaded the score, and while he brought on other composers to write music for different planets, cantina jukeboxes, and Kessel Sabacc games, he wrote the bulk of the game’s pitch-perfect new themes. Roget has contributed to many other Star Wars game scores in various capacities, having scored Star Wars: The Old Republic and Vader Immortal: A Star Wars VR Series and worked on Star Wars: The Force Unleashed and its sequel, among others. Roget even scored the viral PS5 hit Helldivers 2.

Roget took an approach to Star Wars Outlaws that feels secretly bold. In blending classic orchestral instrumentation and themes with modern music synthesis techniques, Roget has crafted a score that reaches for percussion-forward rhythms as much as it does John Williams-style grandeur. Roget also worked with Massive on a unique way to implement music for the game’s stealth sequences, which Screen Rant’s Star Wars Outlaws review compare to the best of Ubisoft games past. Screen Rant interviewed Wilbert Roget, II about his approach to writing music for returning characters, new adventures, stealth gameplay, and more.

Read the full interview on ScreenRant.com